Saturday, October 1, 2016

Working on New Layout/Platform

Quick little update, there's going to be a massive overhaul to the overall layout and design of this blog and it's sister blog. I won't go into too many details here because I've already done so elsewhere and, well, who reads this blog right now anyway? XD I do want to put up this post here though as kind of a reminder to myself to go through past blog entries and kind of update them in accordance to the new set of standards. Truth of the matter is that most of it can go, but I'll probably keep a lot of it just to kind of catalog the history of this blog and how it's updated over the years, plus there's some good ideas that I've posted about before that I'd like to read over see what I can integrate.

So the general idea is this... I'll still have two blog sites, 'Ailsglyph' and 'Ailsglyph Rising'. The latter will keep a very similar format to how it is now, in that it's primarily, well, a blog that I can update however I please. It will mostly pertain to the development side of things, which are bound to get a lot more in-depth.

So what is being developed, exactly? Well, what I want to do is create a platform using Unity's web plugin extensions to create loosely connected anthologies pertaining to the world of Ailsglyph. Without getting too much into the specifics of what this world is, it's basically a long story that spans many generations of characters that gets pretty deep into fantastical sci-fi elements. I'll create a more proper introduction to the concept at a later time, but I'm sure I ranted about it in more detail in this blog previously.

The reason for using Unity is simply to allow myself to add functionality that I simply can't using a preexisting blogging site. The general layout of the site will be fine and simple, and I'm sure Blogger or something like it will be sufficient, but for the actual stories, a few additional things need to be implemented, like creating profiles, adding music, user input, advanced bookmarking capabilities, glossary options, etc etc. I want to create an extensive platform so that I can make additional installments fairly easily, while also being able to add new features to new installments as well in order to keep the story fresh.

I'm sure I can talk about it for days without really conveying the essence of the concept, so instead I'm going to stop here so that I can work on a prototype. I don't really trust myself to be able to build this kind of platform on the first go, so my first attempt will probably be a little rough around the edges, but I want it to serve as a proof of concept.

Also, it's very possible that HTML5 would be a much wiser choice to use for this kind of operation, but the main reason I'm using Unity is that, well, I'm familiar with it and already have a good idea of how to implement the features I want to use. However, once the prototype is finished, I'll actually begin to try promoting this site and get some feedback. Which means it's possible I'll move from Unity to HTML5 or something else entirely.

I don't have a deadline on when this prototype will be finished, but I'll do my best to work on it every day. I'll update this blog if I make any major breakthroughs or change something major about the overall concept.

Alright, until next time.